""" Colors text in console mode application (win32). Uses ctypes and Win32 methods SetConsoleTextAttribute and GetConsoleScreenBufferInfo. $Id: color_console.py 534 2009-05-10 04:00:59Z andre $ """ from ctypes import windll, Structure, c_short as SHORT, c_ushort as WORD, byref class COORD(Structure): """struct in wincon.h.""" _fields_ = [ ("X", SHORT), ("Y", SHORT)] class SMALL_RECT(Structure): """struct in wincon.h.""" _fields_ = [ ("Left", SHORT), ("Top", SHORT), ("Right", SHORT), ("Bottom", SHORT)] class CONSOLE_SCREEN_BUFFER_INFO(Structure): """struct in wincon.h.""" _fields_ = [ ("dwSize", COORD), ("dwCursorPosition", COORD), ("wAttributes", WORD), ("srWindow", SMALL_RECT), ("dwMaximumWindowSize", COORD)] # winbase.h STD_INPUT_HANDLE = -10 STD_OUTPUT_HANDLE = -11 STD_ERROR_HANDLE = -12 # wincon.h FOREGROUND_BLACK = 0x0000 FOREGROUND_BLUE = 0x0001 FOREGROUND_GREEN = 0x0002 FOREGROUND_CYAN = 0x0003 FOREGROUND_RED = 0x0004 FOREGROUND_MAGENTA = 0x0005 FOREGROUND_YELLOW = 0x0006 FOREGROUND_GREY = 0x0007 FOREGROUND_INTENSITY = 0x0008 # foreground color is intensified. BACKGROUND_BLACK = 0x0000 BACKGROUND_BLUE = 0x0010 BACKGROUND_GREEN = 0x0020 BACKGROUND_CYAN = 0x0030 BACKGROUND_RED = 0x0040 BACKGROUND_MAGENTA = 0x0050 BACKGROUND_YELLOW = 0x0060 BACKGROUND_GREY = 0x0070 BACKGROUND_INTENSITY = 0x0080 # background color is intensified. stdout_handle = windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE) SetConsoleTextAttribute = windll.kernel32.SetConsoleTextAttribute GetConsoleScreenBufferInfo = windll.kernel32.GetConsoleScreenBufferInfo def get_text_attr(): """Returns the character attributes (colors) of the console screen buffer.""" csbi = CONSOLE_SCREEN_BUFFER_INFO() GetConsoleScreenBufferInfo(stdout_handle, byref(csbi)) return csbi.wAttributes def set_text_attr(color): """Sets the character attributes (colors) of the console screen buffer. Color is a combination of foreground and background color, foreground and background intensity.""" SetConsoleTextAttribute(stdout_handle, color)