""" Colors text in console mode application (win32). Uses ctypes and Win32 methods SetConsoleTextAttribute and GetConsoleScreenBufferInfo. $Id: color_console.py 534 2009-05-10 04:00:59Z andre $ """ from ctypes import windll, Structure, c_short as SHORT, c_ushort as WORD, byref class COORD(Structure): """struct in wincon.h.""" _fields_ = [("X", SHORT),("Y", SHORT)] class SMALL_RECT(Structure): """struct in wincon.h.""" _fields_ = [("Left", SHORT),("Top", SHORT),("Right", SHORT),("Bottom", SHORT)] class CONSOLE_SCREEN_BUFFER_INFO(Structure): """struct in wincon.h.""" _fields_ = [("dwSize", COORD),("dwCursorPosition", COORD),("wAttributes", WORD),("srWindow", SMALL_RECT),("dwMaximumWindowSize", COORD)] # winbase.h STD_INPUT_HANDLE = -10 STD_OUTPUT_HANDLE = -11 STD_ERROR_HANDLE = -12 stdout_handle = windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE) SetConsoleTextAttribute = windll.kernel32.SetConsoleTextAttribute GetConsoleScreenBufferInfo = windll.kernel32.GetConsoleScreenBufferInfo def get_text_attr(): """Returns the character attributes (colors) of the console screen buffer.""" csbi = CONSOLE_SCREEN_BUFFER_INFO() GetConsoleScreenBufferInfo(stdout_handle, byref(csbi)) return csbi.wAttributes def set_text_attr(color): """Sets the character attributes (colors) of the console screen buffer. Color is a combination of foreground and background color, foreground and background intensity.""" SetConsoleTextAttribute(stdout_handle, color)